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let you experience the hellish experience

已有 290 次阅读  2013-04-07 21:32   标签ceinture  burberry 
Style= "font-size:14px;" > "QWOP", "GIRP" and "CLOP" developer Bennett Foddy like the same game player experiences the game together, he suggested that more developers should take the same way.

declared he talks in Friday's IndieCade meeting: "I intend to persuade you to add more elements of pain in the game."

said he was suffering from the biggest winner of feeling to win the Olympic Games is the runner-up.


                          Christian Audigier homme;       Ed Hardy Femme;                     "Qwop


" game he explains: "when the game player got the second place in the electronic game results, they did not cry.No game player out crying, is this why?" af pas cher;

he pointed out: "in the electronic games track and field type, press a button or fast, fast swing rocker, can control the game player role running style.But this control method does not have any fun, game fun there panic -- friends to see you because of pressing a button and hurt myself feel happy."

Foddy said: "this is not only because the game play is relatively more simple.In my opinion, the current game to game player to feel more comfortable, there is no quick element in the game less.But I wasn't worried about the game becomes too easy, because of the simplicity of the game can be wonderful.I worry about is the game become too comfortable."

so, game in the presence of pain element has what advantage?Foddy said: "when you are frustrated in the game, it will highlight the failure." chemise ralph lauren pas cher;For example, "bored elements take Counter-Strike" in.If you fail, you will have to watch the other game player to continue the game process, however, frustration is more widely used in the game.

Foddy said: " abercrombie femme;the importance of suffering in the game can also improve the success of."If you get to the end, you will increasingly feel the thrill of success.He said: "therefore, the conversation as a love letter to the game, let you experience the hellish experience, because we enjoy this painful process."

"usually when I start to design a game, I will consider the game input beauty."If there is no game, this kind of interaction would be interesting?Foddy said: "most sports can be carried out in this manner," no rules of the ball game is still full of interesting.

is one of the examples is the keyboard, it has intrinsic satisfaction, and this is the "CLOP" game creation inspiration, this game is the use of H, J, K and L four keys.

Foddy said: "I'm going to design a human engineering of the game, it is a challenge to the body to experience the game game player, you might tell a friend: 'I have been playing for 3 hours, I have to go to hospital to see.'"

Foddy has been in the game of pain, confusion and distaste, purpose is to let the game player to experience this feeling.

"3D" German headquarters to let people feel hate, but it doesn't make you feel good.Foddy said: "I did not feel good because of the game, this game is not important.I think you can make a game with distaste, people will like it."Give an example of

as a game player a sense of shame, "the king of Fighters" provide a process of fate."You may think that the aim of the game is to delight the winner, but I don't think so.Even in the losing side, as the game player I can still enjoy the fun."

as a developer, is their end game game player is developed with a gaming experience.Foddy said: "the reason I distinguish the different degree of pain, because why depression makes people feel good?Why confused or humiliation is better?I think, one of the reasons is that it represents the developers with the game player to experience the game process."Many

developers is that confusion in the game is a bad design.This means that developers is how to keep you interested in the game to teach, rather than playing with you."I think this is a distortion of the developers how to interact with the game player."

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